point_viz.h
Functions
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void ouster::viz::add_default_controls(viz::PointViz &viz, std::mutex *mx = nullptr)
Add default keyboard and mouse bindings to a visualizer instance
Controls will modify the camera from the thread that calls run() or run_once(), which will require synchronization when using multiple threads.
- Parameters:
viz – [in] the visualizer instance
mx – [in] mutex to lock while modifying camera
Classes
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class PointViz
A basic visualizer for sensor data.
Displays a set of point clouds, images, cuboids, and text labels with a few options for coloring and handling input.
All operations are thread safe when running rendering (run() or run_once()) in a separate thread. This is the intended way to use the visualizer library when a nontrivial amount of processing needs to run concurrently with rendering (e.g. when streaming data from a running sensor).
Public Functions
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PointViz(const std::string &name, bool fix_aspect = false, int window_width = default_window_width, int window_height = default_window_height)
Creates a window and initializes the rendering context
- Todo:
document me
- Todo:
document me
- Todo:
document me
- Parameters:
name – [in] name of the visualizer, shown in the title bar
fix_aspect – [in]
window_width – [in]
window_height – [in]
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~PointViz()
Tears down the rendering context and closes the viz window
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void run()
Main drawing loop, keeps drawing things until running(false)
Should be called from the main thread for macos compatibility
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void run_once()
Run one iteration of the main loop for rendering and input handling
Should be called from the main thread for macos compatibility
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bool running()
Check if the run() has been signaled to exit
- Returns:
true if the run() loop is currently executing
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void running(bool state)
Set the running flag. Will signal run() to exit
- Parameters:
state – [in] new value of the flag
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void visible(bool state)
Show or hide the visualizer window
- Parameters:
state – [in] true to show
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bool update_on_input()
Check if viz update_on_input state
- Returns:
true if the viz will update on input
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void update_on_input(bool state)
Set viz update_on_input flag.
- Parameters:
state – [in] new value of the flag
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bool update()
Update visualization state
Send state updates to be rendered on the next frame
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void push_key_handler(std::function<bool(const WindowCtx&, int, int)> &&f)
Add a callback for handling keyboard input
- Parameters:
f – [in] the callback. The second argument is the ascii value of the key pressed. Third argument is a bitmask of the modifier keys
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void push_mouse_button_handler(std::function<bool(const WindowCtx&, int, int)> &&f)
Add a callback for handling mouse button input
- Todo:
document me
- Parameters:
f – [in]
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void push_scroll_handler(std::function<bool(const WindowCtx&, double, double)> &&f)
Add a callback for handling mouse scrolling input
- Todo:
document me
- Parameters:
f – [in]
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void push_mouse_pos_handler(std::function<bool(const WindowCtx&, double, double)> &&f)
Add a callback for handling mouse movement
- Todo:
document me
- Parameters:
f – [in]
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void push_frame_buffer_handler(std::function<bool(const std::vector<uint8_t>&, int, int)> &&f)
Add a callback for processing every new draw frame buffer.
NOTE: Any processing in the callback slows the renderer update loop dramatically. Primary use to store frame buffer images to disk for further processing.
- Parameters:
f – [in] function callback of a form f(fb_data, fb_width, fb_height)
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void pop_key_handler()
Remove the last added callback for handling keyboard input
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void pop_mouse_button_handler()
Remove the last added callback for handling keyboard input
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void pop_scroll_handler()
Remove the last added callback for handling keyboard input
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void pop_mouse_pos_handler()
Remove the last added callback for handling keyboard input
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void pop_frame_buffer_handler()
Remove the last added callback for handling keyboard input
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TargetDisplay &target_display()
Get a reference to the target display controls
- Todo:
document me
- Returns:
Add an object to the scene
- Todo:
document me
- Parameters:
cloud – [in]
Add an object to the scene
- Todo:
document me
- Parameters:
image – [in]
Add an object to the scene
- Todo:
document me
- Parameters:
cuboid – [in]
Add an object to the scene
- Todo:
document me
- Parameters:
label – [in]
Remove an object from the scene
- Todo:
document me
- Parameters:
cloud – [in]
Remove an object from the scene
- Todo:
document me
- Parameters:
image – [in]
Remove an object from the scene
- Todo:
document me
- Parameters:
cuboid – [in]
Remove an object from the scene
- Todo:
document me
- Parameters:
label – [in]
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int viewport_width() const
Get a viewport width in pixels.
- Returns:
viewport width reported by glfw
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int viewport_height() const
Get a viewport height in pixels.
- Returns:
viewport height reported by glfw
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int window_width() const
Get a window width in screen coordinates.
NOTE: this value maybe different from the viewport size on retina displays
- Returns:
window width reported by glfw
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int window_height() const
Get a window height in screen coordinates.
Note
this value maybe different from the viewport size on retina displays
- Returns:
window height reported by glfw
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double fps() const
Get frames per second (FPS) value, updated every second
Updated every second in the draw() function
- Returns:
fps value,
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struct Impl
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PointViz(const std::string &name, bool fix_aspect = false, int window_width = default_window_width, int window_height = default_window_height)
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class Camera
Controls the camera view and projection.
Public Functions
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Camera()
- Todo:
document me
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impl::CameraData matrices(double aspect) const
Calculate camera matrices.
- Parameters:
aspect – [in] aspect ratio of the viewport
- Returns:
projection, view matrices and target location.
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void reset()
Reset the camera view and fov.
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void birds_eye_view()
Set camera view as looking from the top as a bird (Birds Eye View).
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void yaw(float degrees)
Orbit the camera left or right about the camera target.
- Parameters:
degrees – [in] offset to the current yaw angle
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void set_yaw(float degrees)
Set yaw in degrees.
- Parameters:
degrees – [in] yaw angle
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float get_yaw() const
Get the yaw in degrees.
- Returns:
yaw in degrees
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void pitch(float degrees)
Pitch the camera up or down.
- Parameters:
degrees – [in] offset to the current pitch angle
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void set_pitch(float degrees)
Set pitch in degrees.
- Parameters:
degrees – [in] pitch angle
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float get_pitch() const
Get the camera pitch in degrees.
- Returns:
pitch in degrees
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void dolly(double amount)
Move the camera towards or away from the target.
- Parameters:
amount – [in] offset to the current camera distance from the target
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void set_dolly(double log_distance)
Set dolly (i.e. log distance) from the target to the camera.
- Parameters:
log_distance – [in] log of the distance from the target
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double get_dolly() const
Get the log distance from the target to the camera.
- Returns:
log_distance
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void dolly_xy(double x, double y)
Move the camera in the XY plane of the camera view.
Coordinates are normalized so that 1 is the length of the diagonal of the view plane at the target. This is useful for implementing controls that work intuitively regardless of the camera distance.
- Parameters:
x – [in] horizontal offset
y – [in] vertical offset
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void set_view_offset(const vec3d &view_offset)
Set view offset.
- Parameters:
view_offset – [in] view offset of the camera
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vec3d get_view_offset() const
Get view offset.
- Returns:
view offset of the camera
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void set_fov(float degrees)
Set the diagonal field of view.
- Parameters:
degrees – [in] the diagonal field of view, in degrees
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float get_fov() const
Get field of fiew of a camera in degrees
- Returns:
fov in degrees
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void set_orthographic(bool state)
Use an orthographic or perspective projection.
- Parameters:
state – [in] true for orthographic, false for perspective
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bool is_orthographic() const
Get orthographic state.
- Returns:
true if orthographic, false if perspective
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void set_proj_offset(float x, float y)
Set the 2d position of camera target in the viewport.
- Parameters:
x – [in] horizontal position in in normalized coordinates [-1, 1]
y – [in] vertical position in in normalized coordinates [-1, 1]
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vec2d get_proj_offset() const
Get the 2d position of camera target in the viewport.
- Returns:
(x, y) position of a camera target in the viewport
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Camera()
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class TargetDisplay
Manages the state of the camera target display.
Public Functions
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void enable_rings(bool state)
Enable or disable distance ring display.
- Parameters:
state – [in] true to display rings
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void set_ring_size(int n)
Set the distance between rings.
- Parameters:
n – [in] space between rings will be 10^n meters
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void set_ring_line_width(int line_width)
Set the line width of the rings.
- Parameters:
line_width – [in] of the rings line
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void enable_rings(bool state)
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class Image
Manages the state of an image.
Public Functions
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Image()
- Todo:
document me
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void clear()
Clear dirty flags.
Resets any changes since the last call to PointViz::update()
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void set_image(size_t width, size_t height, const float *image_data)
Set the image data.
- Parameters:
width – [in] width of the image data in pixels
height – [in] height of the image data in pixels
image_data – [in] pointer to an array of width * height elements interpreted as a row-major monochrome image
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void set_image_rgb(size_t width, size_t height, const float *image_data_rgb)
Set the image data (RGB).
- Parameters:
width – [in] width of the image data in pixels
height – [in] height of the image data in pixels
image_data_rgb – [in] pointer to an array of width * height elements interpreted as a row-major RGB image
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void set_image_rgba(size_t width, size_t height, const float *image_data_rgba)
Set the image data (RGBA).
- Parameters:
width – [in] width of the image data in pixels
height – [in] height of the image data in pixels
image_data_rgba – [in] pointer to an array of width * height elements interpreted as a row-major RGBA image
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void set_mask(size_t width, size_t height, const float *mask_data)
Set the RGBA mask.
Not required to be the same resolution as the image data
- Parameters:
width – [in] width of the image data in pixels
height – [in] height of the image data in pixels
mask_data – [in] pointer to array of 4 * width * height elements interpreted as a row-major rgba image
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void set_position(float x_min, float x_max, float y_min, float y_max)
Set the display position of the image.
TODO: this is super weird. Coordinates are {x_min, x_max, y_max, y_min} in sort-of normalized screen coordinates: y is in [-1, 1], and x uses the same scale (i.e. window width is ignored). This is currently just the same method the previous hard-coded ‘image_frac’ logic was using; I believe it was done this way to allow scaling with the window while maintaining the aspect ratio.
- Parameters:
x_min – [in]
x_max – [in]
y_min – [in]
y_max – [in]
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void set_hshift(float hshift)
Set horizontal shift in normalized viewport screen width coordinate.
This may be used to “snap” images to the left/right screen edges.
Some example values: 0 - default, image is centered horizontally on the screen -0.5 - image moved to the left for the 1/4 of a horizontal viewport -1 - image moved to the left for the 1/2 of a horizontal viewport +1 - image moved to the right for the 1/2 of a horizontal viewport +0.5 - image moved to the right for the 1/4 of a horizontal viewport
- Parameters:
hshift – [in] shift in normalized by width coordinates from 0 at the center [-1.0..1.0]
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void set_palette(const float *palette, size_t palette_size)
Set the image color palette.
- Parameters:
palette – [in] the new palette to use, must have size 3*palette_size
palette_size – [in] the number of colors in the new palette
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void clear_palette()
Removes the image color palette.
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Image()
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class Cuboid
Manages the state of a single cuboid.
Public Functions
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void clear()
Clear dirty flags.
Resets any changes since the last call to PointViz::update()
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void set_transform(const mat4d &pose)
Set the transform defining the cuboid.
Applied to a unit cube centered at the origin.
- Todo:
document me
- Parameters:
pose – [in]
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void set_rgba(const vec4f &rgba)
Set the color of the cuboid.
- Todo:
document me
- Parameters:
rgba – [in]
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void clear()
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class Label
Manages the state of a text label.
Public Functions
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Label(const std::string &text, const vec3d &position)
- Todo:
document me
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Label(const std::string &text, float x, float y, bool align_right = false, bool align_top = false)
- Todo:
document me
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void clear()
Clear dirty flags.
Resets any changes since the last call to PointViz::update()
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void dirty()
Set all dirty flags.
Re-sets everything so the object is always redrawn.
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void set_text(const std::string &text)
Update label text.
- Parameters:
text – [in] new text to display
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void set_position(const vec3d &position)
Set label position.
- Parameters:
position – [in] 3d position of the label
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void set_position(float x, float y, bool align_right = false, bool align_top = false)
Set position of the 2D label.
- Parameters:
x – [in] horizontal position [0, 1]
y – [in] vertical position [0, 1]
align_right – [in] interpret position as right of the label
align_top – [in] interpret position as top of the label
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void set_scale(float scale)
Set scaling factor of the label.
- Parameters:
scale – [in] text scaling factor
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void set_rgba(const vec4f &rgba)
Set the color of the label.
- Parameters:
rgba – [in] color in RGBA format
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Label(const std::string &text, const vec3d &position)
Structs
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struct WindowCtx
Context for input callbacks.
Public Members
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bool lbutton_down = {false}
True if the left mouse button is held.
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bool mbutton_down = {false}
True if the middle mouse button is held.
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double mouse_x = {0}
Current mouse x position.
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double mouse_y = {0}
Current mouse y position.
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int viewport_width = {0}
Current viewport width in pixels.
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int viewport_height = {0}
Current viewport height in pixels.
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int window_width = {0}
Current window width in screen coordinates.
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int window_height = {0}
Current window height in screen coordinates.
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bool lbutton_down = {false}